Thursday 10 October 2013

Character Model - Update 03

I decided to take the model I made in Maya and voxelize it in 3D Coat as there were some issues with anatomical proportions on the face. It was easier to fix them in 3D coat as that's what the next stage would have been anyway. After import and a bit of editing I had this model:


I had moved around some of the features to make them more like how we wanted the character, then I started adding more details, which were more detailed ears, eyelids, and eyes. I did this in 3D Coat's surface as it is easier to add little details. Here what I have so far:

Just need to finalize details on the body and add hands and hair, and then I can retopo and paint textures for him.


-Jack

Initial Logo Design



These were some of the first things I drew when we decided to design a logo.

The big image on the right I really liked
but I continued with other ideas

Here I was messing with the idea that the logo could just be a squid's head and the text.
I tried using 'negative space' which would later be a part of the main logo.



















-David

Tuesday 1 October 2013

Character Model - Update 02

Just spent a few hours detailing the head - most of the time I spent around the eye area, which I still need to change.

I know he looks a bit creepy right now, and there is some weird deformation around the cheek area, but I will get to that when I next work on him. Also the ear needs work - I'm thinkiing I might re-do it if I can't get it looking correct.

Overall I think he is coming along nicely.

-Jack