This character is bald right now, because his hair has more complicated topology, so it's taking a bit longer.
Wednesday, 29 January 2014
Near final character models
These are the near final characters, the next stage is texturing and I have to make finishing touches to the hair of each character.
Stereoscopy demonstration!
For the animatic, we decided to save time and use Maya's native stereo camera setup. For the final animation however, I will be building a camera rig of my own that will allow for complicated camera movements without compromising the stereoscopic effect.
WIP Background Models
Here are some unfinished BG models of the park, more park apparatus will be made just to fill out the environment a bit more. Obviously the main jungle gym still needs to be modelled by someone.
Made a start on the swing set here. Just duplicating the seat and chains and it's pretty much done.
Obviously more work needs to be done here in terms of branches and shaping the tree trunk itself.
I believe there was one more addition to the roundabout and that would be finished as well.
Concept Art
Here are some of the concept work I produced for this project for the three characters: Alphonse, Simon, Loretta
Work in Progress!!
Production time has hit for the Inky Squid team, and while some of us are busy modelling, others are planning animation thumbnails and creating shot lists. But before we can block out the animation we need to rig the characters!
This is the current work in progress for the character rigs. So far the basic functionality is now in place for the animators to take the characters and begin step blocking the initial poses for the animation.
The idea is as time goes on, the rigs will be slowly improved, and as they are referenced into the scenes, they will update in the animations without us losing any work. Neat!
The next stages will be to add the facial rigs to each character. Also Loretta needs special attention because she's a girl and does girl things like wears a skirt and has a pony tail. So there is still plenty of work left to do to the rigs, but for now they're in great shape to begin animation.
The models placed on the rigs will not be the models rendered at the end, instead the skins will be replaced during the rendering phase to put nice shiny textured models that make the kids look a fair bit.. healthier. But by having lower resolution models on the rigs means that when we animate, Maya won't slow down because of having to deal with loads of extra polygons and shaders.
Saturday, 7 December 2013
Character Update - Alphonse
I started on Alphonse in maya then moved into 3D coat, re using some of the previous models features I was able to get a much quicker turnaround on the character, he is not far from done now.
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